Endless Ocean Wiki

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Endless Ocean Wiki

In addition to the player character and main supporting characters, like Katherine Sunday and Jean-Eric Louvier, there are multiple other divers who appear in Endless Ocean and Endless Ocean 2. They can make various requests, including photograph and guided-tour requests, but there are several differences in how these divers function in the first and second games.

Endless Ocean
The strongest presence other divers have in Endless Ocean is in the form of guided-tour requests, though requests for photographs of certain fish also come to the player in the form of emails. Completing these requests and consistently doing well on them will earn the player new diving gear every few requests; this is one of a sparse handful of ways to get new equipment in this game.

These requests expire after seven days (with the exception of the tutorial requests), so if the player wants to accept a request they must do so within a week of receiving it.

Guided-Tour Requests

In Endless Ocean, there are only a small handful of repeat clients that request guided tours around a specific region, such as Wild Channel or Triple Steps. When the player accepts a request, they are allowed to steer the Gabbiano to wherever they need to be before the client arrives on a personal watercraft. When the client boards the Gabbiano to speak to the player before the tour, they'll make a request to see a specific creature; finding this creature isn't mandatory, but it will help earn the client's favor.

A day or so after giving the tour, the player will receive an email from Aubrey Thorman, the woman in charge of coordinating tour requests; this email will contain a rating from the client in question, ranging from one to five stars. An email carrying news of a five-star rating is also accompanied by an email from the client themselves, expressing thanks.

In order to earn higher ratings, the player should pay attention to what clients like and dislike. Clients like:

  • Seeing their requested creature. Sometimes the creature is rare and hard to find.
  • Not getting lost.
  • Seeing lots of types of fish of the kind they like - each client has preferences that they are vocal about.

Divers Dislike:

  • Not seeing the requested creature.
  • Getting lost - swimming too fast or turning sharply at a wall might accidentally separate the player from their client.
  • Not seeing many fish.

Katherine will check in periodically over the radio to tell the player how they're doing, and she'll say one of three things that will tell the player what kind of rating they might get:

  • "Uh oh! You still haven't found it! Try harder!"
    • She says this when the player hasn't found the client's requested creature, and hasn't shown them enough other creatures to make up for it. Surfacing now would earn the player a one- or two-star rating.
  • "The client seems pretty happy. You can come up whenever you want."
    • She says this when the player has found the client's requested creature; if they haven't, she says this when the player has shown the client enough other creatures to make up for it. Surfacing now would earn the player a three- or four-star rating.
  • "Your client seems thrilled! Why don't you come up now?"
    • She says this when the player has shown the client enough creatures that interest them, not necessarily including their requested creature. Surfacing now would earn the player a five-star rating, the highest possible.

From time to time, clients will also speak up while diving to offer their thoughts on the dive - most commonly it will happen when the player hasn't found the requested creature, and can serve as a good reminder in case the player has forgotten what animal they're supposed to be looking for.

Divers

As mentioned previously, there is only a small handful of repeat clients that the player will be able to give guided tours to. The first time they meet the player, they'll offer a little bit of information about themselves. These clients include:

    • Introduced by Aubrey Thorman as a "pretty valued client" over email.
    • Serves as the player's tutorial for guided-tour requests.
    • Works at the company that developed the Underwater Pen, and gifts it to the player after the dive no matter their performance.
    • States that he wouldn't like to dive deeper than 60 feet on his first tour.
    • Has a wife named Anna Gayne, who may email the player to thank them for a positive diving experience on occasion, stating that Will is away on business.
    • German.
    • Friendly - remembers that the player is new, says "it's really nice to meet you".
    • Veterinarian who specializes in marine mammals - notes that it's a "pretty narrow field of study".
    • Researcher from Japan.
    • Studies terrain habitat distribution, passionate about her subject - says it's "really fascinating".
    • Friendly, but not overly so - the first time she meets the player, notes that their "reputation is growing" and states that she's looking forward to diving with them.
    • Spanish.
    • Designer - she designs diving suits and gloves, and states that she gets inspiration from the sea itself.
    • Confident in her work, well-known for it - she states herself that she's "terribly well known". (This is never verified).
    • Casually affectionate - she refers to the player as "darling" and "sweetie" in conversation and over email.
    • Likes colourful fish that will inspire her in her work - a good rule of thumb is looking for fish that have a colour in their name, like Blue Tang, Powder Blue Tang, etc., but it's not necessary, as she also likes fish like the Bower's Parrotfish.
    • Italian model.
    • Confident in herself and her abilities - asks if the player has heard of her, and when they haven't, seems only momentarily bothered before brushing it off.
    • Bubbly, cheerful, and optimistic.
    • Prefers smaller coral-reef fish, like Clown Triggerfish and Sailfin Tang.
    • French teacher from a small town.
    • Friendly - notes that it's "always nice to see new faces".

Gallery

Photo Requests

From time to time, a request for a picture of a specific marine creature will come in from a magazine, sent to the player by Katherine's coworker Douglas Banner, a freelance journalist. They can have specific instructions, such as being zoomed-in or containing a whole shoal of a schooling fish instead of just one fish.

General rules of thumb for good photographs include keeping the whole creature in frame, having their eye in focus, and having them take up as much of the picture as possible.

About a day or two after the player sends in a photograph for a request, Douglas will send another email to the player, letting them know what the client thought about their photograph - they can reject it, accept it, or love it.

If the player sends in a photograph that ends up getting published, Douglas will attach a scan of the page of the magazine in question. If the magazine accepted the photo, it will be published alongside an article inside the magazine; if they loved it, it will be on the cover. In either of these cases, the player is given the option to add the scan to their photo album in commemoration.


Endless Ocean: Blue World
In Endless Ocean: Blue World, other divers will send inquiries to Nineball Island for four different types of requests, each type of request managed by a different member of L&L Diving Service, and completing requests rewards the player with money. Doing exceptionally well on a request earns the player roughly triple the promised reward, doing better than expected earns them roughly double, and doing the bare minimum and/or underperforming earns them only the base pay rate. Performing well on requests also raises L&L Diving Service's reputation, which will net them more requests.

For three out of the four types of requests, the client in question will arrive at the Island on a personal watercraft to give the details of the job to the player once they've accepted it. These requests aren't always on the back burner once they've been received; each of them has a time limit, and if the player doesn't complete the request within the given amount of days they don't receive any of the reward. This time limit includes travel time, so the player must account for these extra days with requests that require going anywhere that isn't Gatama Atoll. (This travel time rule doesn't apply to dolphin-show requests, which don't require any travel, and guided-tour requests, which only require travel in that the player travels with the client to their desired destination.)

Guided-Tour Requests

Divers will contact L&L Diving Service with requests to be given a tour around a specific area. When the player accepts a request, the client will come to Nineball Island and request to see a certain species of fish while speaking to the player before the tour. Guided-tour requests are managed by Oceana Louvier.

There are several things that the player can do to earn the client's favor, and thusly earn more money as a reward. Clients like:

  • Seeing their requested creature. Sometimes the creature is rare and hard to find.
  • Not getting lost.
  • Seeing plenty of different species of fish.
  • Witnessing special occurrences, such as glowing effects in bioluminescent animals.
  • Seeing interactions with the animals, such as feeding fish and calling dolphins with the Sea Whistle.

Clients dislike:

  • Not seeing their requested creature.
  • Getting lost - swimming too fast or turning sharply at a wall might accidentally separate the player from their client.
  • Not seeing many fish.

Oceana stands in the background after the dive while the client gives their opinion of the tour. The client's words indicate how they felt, but a good way for the player to gauge how they did is to look at Oceana's actions:

  • Shake her head sadly. The player will get the promised amount of reward money, perhaps a little more.
  • Nod happily. The player will get around twice the amount of award money.
  • Jump up and down and clap. The player will get a little more than three times the award money.

Photograph Requests

Various magazines will send in requests for photographs of different creatures and landmarks, in order to add visuals to the articles they write. Photo requests are managed by Jean-Eric Louvier.

When the player submits a picture, they'll get a response from the magazine a day later with their response; the photo can be rated E, which is the worst rating, D, which is the next worst rating, C, which is the middle rating, B, which is the second-best rating, and A, which is the best rating. C, B, and A photographs will get published in the magazine, and a scan of the article in question will be attached to the response email. The player can choose to add the scan to their photo album in commemoration.

General rules of thumb to follow are that the whole creature should be in-frame and in-focus; with creatures too large to fit within the frame, like whales, their eye being in a good position within the frame and facing the camera will suffice. Creatures should also take up as much of the frame as possible, and creatures photographed in the aquarium, while they can be submitted, will not be published. When it comes to landmarks, as much of the landmark as possible should be within the frame.

There is a quest called "Fragments of Memory" that requires the player to fulfill photograph requests in order to complete it. However, only A and B rated photos count towards the quest's second half.

Salvage Requests

Other divers will send in requests that the player locate and retrieve a special salvage item for them; these requests are managed by GG.

When the client arrives at Nineball Island, they'll tell the player what region the player can find the treasure in and give the player a map of where the salvage item in question is rumored to be. The issue arises when the map is cropped and zoomed-in, leaving the player to find where the smaller map fits into the overall map of the region.

During a dive in the region in question, the player will be able to open their map and select a small treasure-chest icon next to the lower-right-hand corner. Clicking on it brings up a picture of the smaller map the client provided, giving the player an easy way to compare their location to the treasure's.

When the player uses the Multisensor and finds the salvage item in question, it shows up as a reddish-pink sparkle rather than the standard golden-white. It also will not show up on the screen like standard salvage items; instead, the player will simply receive notice that they've found the requested item. In a similar vein, the player doesn't need to have standard requested items appraised by Nancy before they can turn them in - the player can simply talk to GG, and the client will come by Nineball Island to get their treasure and pay the player.

Salvage requests are one of the types of requests that the player needs to be cautious about when it comes to time; the player can accept salvage requests, but if they don't complete them before the deadline, they fail the quest.

There is a side quest called "Pride of the Salvage King" that focuses on salvaging treasure.

Dolphin Show Requests

Once the player has at least one dolphin partner, they can put on shows where one of their partners can perform tricks for clients. These requests are managed by Hayako Sakurai.

Once the player accepts a request, the client will come to Nineball Island on a personal watercraft and tell the player what the trick they're looking forward to the most is. Directing the dolphin partner to do that specific trick slightly more often than the others can earn the client's favor.

Other things that dolphin-show clients like include:

  • Dolphins on level 2 and 3.
  • Combos. They might say things like "What a sick combo!" after the combo.
  • A wide variety of tricks.
  • The dolphin setting new personal records. They'll say things like "That was even better than last time!"
  • Their favorite tricks shown a little more often. They'll say "I love that trick!" or "That's my favorite trick!"
  • A fast moving show.
  • Their final request performed right - at the end of a show, the client will request a specific combo to be performed. This combo can make or break the client's opinion.

Dolphin show clients dislike certain things in shows that might lower their opinion of the player's performance. These include:

  • Dolphins on level 1.
  • No combos.
  • One trick shown frequently. They'll say things like "Um, okay. (Can't it do anything else?)" after the trick.
  • Their favorite trick shown rarely.
  • The player taking a long time to select another trick. They'll say something like "So what else can it do? (Can't they move things faster?)"
  • Their final request not done correctly.
There is a questline called "Be the Best Trainer" that focuses on the player giving dolphin shows and training various species of dolphin partner. Dr. Sakurai also gives the player dolphin show requests with no time limit in order to determine whether or not the dolphin partner in question has trained enough to level up.